![]() ![]() You may still wish to leave a few minor "defects" in the surface to provide visual interest. ![]() This could be done just by painting or blending the color 128,128,255 (#8080ff) into the "interior" of each wood strip. Since a the wood strips in a real wood floor would be glossed over, the in-game material wouldn't accurately represent the desired flooring because the grain would stand out too much.įor this particular texture and map, merely adjusting the main surface of each strip into a smooth, flat surface would solve this problem nicely. While this would be great for an old, rugged wood material, the image (apparently) being used looks more like it is a smooth, new wood floor. For instance, the above normal map includes the grain of the wood. Note that due to the way the normal map is generated, adjustments may be needed to the actual normal map image. Normal map created from texture on left using NVIDIA's filter. ![]()
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